Mindengine
In development · 1–4 players online

Totally Screwed Road Crew

Same idiots. Different hats. More chaos.

Genre
Co-op physics comedy
Players
1–4 online
Platform
Windows PC
Engine
Unreal Engine 5
Maps
Five job sites

Four overconfident road workers, one simple job, and live traffic that reacts to every cone you misplace.

Arrive at the site, set up the work zone, fix the road. Or don't. Every cone, sign, barrier and ramp is a physics object, and the traffic drives through whatever you build.

Do the job well and score work quality. Do it badly and score chaos. Either way you'll understand exactly what happened, because you'll have watched it in slow motion from a ditch.

Shift footage

Two job sites, captured in engine with the full HUD, so you can watch the chaos score climb. Sound on.

Incident reportShift 1 · choose an entry to jump to it

A shift on the crew

Every round follows the same plan. It rarely goes to plan.

  1. Clock inArrive at the site and get your work orders.
  2. Set upCones, signs and barriers to make a safe work zone.
  3. Do the jobCarry, place and operate gear, together or in each other's way.
  4. Watch trafficDrivers react to whatever road you just built.
  5. Get scoredWork quality versus chaos at the end of the shift.

From the game

A cable car explodes uphill while a worker flies through the air
Runaway cable car
A red sports car smashes through a barrier at night
Barrier lost
A worker stands in a street full of burning wrecks
Street on fire
A pile-up of cars and a steamroller on a bridge at night
Pile-up on the span
A self-driving shuttle pushes through the work zone
Self-driving shuttle
A worker in a hard hat by the porta-potties on the bridge at night
Clock in
A worker clings to the front of a shuttle bus on a sunny hill
Shuttle, again

Features

Online co-opUp to four players over the internet. Bring friends you don't mind ruining.
Traffic with a temperSedans, SUVs, delivery vans and semis, each brakes, steers and panics its own way.
Grab, carry, throwCones, signs, barriers and ramps. Use them properly, or creatively.
Two scoresWork quality and chaos, tallied side by side.
Ragdoll recoveryWorkers stumble, fall, and get back up. Mostly.
Readable chaosEvery pile-up has a cause you can see, so you can do it again on purpose.

The maps

Five job sites, each with its own way to go wrong.

Redwood RoadTwo lanes through giant redwoods. The trees don't move. Neither does the traffic.
Golden Gate BridgeNight shift on the span. Floodlights, wet steel, and nowhere to go but the next lane.
City HillsCable cars, shuttles, scooters, and gravity, all heading downhill at once.
Devils TunnelTight curves, no visibility, and nowhere to put the cones.
The FreewayFive lanes, high speed, heavy volume, and a lot of room to be wrong.

Where it's at

DoneOnline co-op build

1–4 players over Epic Online Services, five maps.

In progressPublisher pitch

Playtests, trailer and pitch deck.

NextCareer mode

Crew progression across tougher roads.